Friday, July 29, 2011

Expressing Noise values

The first idea that came to mind was a spectrogram (the noise amplitude displaying device on your stereo).



But this was way too limited, so we used it to inform our idea, which involved a colloborative inspiration from this, and the video "house of cards" from Radiohead.

http://www.youtube.com/watch?v=8nTFjVm9sTQ


The video wasnt shot by a normal video camera, but 3D plotting devices that used laser to calculate the distance away from the source of the area surrounding. This was then converted into a visualization.
Morphing these two ideas together gave us the result of expressing the data in a 3D spectrogram, where our categories can be shown with colour, and the noise level by height.

Since we initially thought of showing the 'mood' of the noise (changed our mind in the end because this was too subjective), the colour of the categories would relate to the mood of the source, e.g. nature being a blue which is peaceful and calming, as opposed to red for Construction noise which is disruptful and annoying. Therefore we came up with this colour code:

Construction
Transport
Commercial
Residential
Nature
Industrial

Figuring out the material for the project employed the use of trial and error: Plaster would take too much time, may not mould as we want it, and could absorb the water-based paint; Clay has the same problem as plaster, that moulding it right would take too long, and the amount we'd need would be expensive; toothpicks were at first the only solution we had, except that there was a height limitation. We then got the idea to use skewers, which were thicker and longer, meaning we could show the undulating noise levels much more dramatically


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