Tuesday, September 20, 2011

Sculpting an object for Second Life

The next task was to sculpt an object (section of a wall, floor, furniture etc) from our stop motion building in 3DS studio max. I sculpted a hypothetical coffee table for 4, and chose to capture the general motion of my video in the design of the table/chairs. To me the video was somewhat smooth flowing, a mixture of timelapse sections and stop motion animations.

This was my second time using 3Ds studio max. To get the program fully working i also had to download a plug-in for sculpting prims from this website: http://maniacsl.blogspot.com/2011/02/basic-installation-of-prim-composer.html, as it doesn't come with the program. After a few short youtube tutorials, i finally got a grip of how to use it. Reflecting back on the smooth, flowing motion of the video, i sculpted a prim where the chairs are flowing out through the bulk table centre


The end result was seemingly random, but you could still make out the chairs and the table. I then uploaded the element into second life by converting it into a red,blue and green png image

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